downloaded will post up my results in this post after playing with it... My system specs.. Win 7 Ultimate 64bit AMD Phenom II x4 965 @ 3.42ghz 16 gig ram 120 gig OCZ SSD EVGA GTX 570 Cintiq 21UX also will be testing on my cintiq so I'll note if I see any issues with anything....
there is a maxscript out there - i think it's even called autorig - that does exactly what keg just described - for bipeds and quadrapeds. the rigs offer nice control however you'd need a second, constrained skeleton for skinning and export to an engine because the animation rig itself is rather heavy with lot's of extra…
I'm not sure if raising 1-2 budgets would actually help that much. Here are some of my suggestions: 1. I think valve should just even out all of the budgets or at least have a starting point for them. For example having the mount/summons lod0 start from ~2000 Tris and 512x512 texture size. I mean I doubt that anything will…
Looking for a good team to join me into creating a 3D computer-animated movie featuring the YouTube Superstar Felix Kjellberg. The movie will last between 90-120 minutes of footage. The movie will debut on YouTube in late 2017, around Christmas, if everything goes fine. Details about the project will be presented in a…
[ QUOTE ] One thing I'm worried over is that even with the original quake TF, most of us turned down the settings to the lowest level (even using the dropdown to turn off all the textures etc) so that we could have the game on it's highest speed. [/ QUOTE ] I didn't have a problem playing it on my 486 120 . TF is less of a…
Interesting... NEW YORK -- Electronic Arts Inc. (ERTS) plans to buy almost 20% of the shares of French videogame publisher Ubisoft Entertainment SA from a Dutch investment firm, in a sign of growing consolidation in the games business, Monday's Wall Street Journal reported. Electronic Arts, the world's biggest games…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
Thanks for the tips @Eric Chadwick! I originally had the stones as tileables but wanted to get a seamless transition between the sidewalk slabs and stones. 100% agree though that I lose alot of variation using the tileable. The point of vertex painting was nice. Perhaps I could do that for the slab/cobblestone transitions…
Love that rocketeer! very nice work, I agree with hawken would be a nice game indeed. So I edited my S.Connor model (by the way thanks for those critics)so fixed the boobs issue, shoulder issue, small head issue and added some hips. Hope it looks better in wireframe at least. I also redid the hands and face and added two…
Very dependant on hardware, as well as placement (is it a centerpiece), and artstyle. In this case, you might want to model, but keep it really lowpoly. You might be able to save a good bunch of polies if you use a 1bit alpha for the center without having it cost too much performance. A pretty small texture (maybe a 128²)…