Hey thanks for all the great feedback pixelpatron! I didn't mean to come off as thinking I'd get a position with Crytek currently, it's just somewhere that I'd like to end up eventually. A long-term goal, I suppose. It was also just to clarify that I prefer to aim for realism in my textures and whatnot. I agree with pretty…
SomeDoggy, here is the wireframe for the door: It's effectively just a rectangle, split in three with inset faces etc going on. If I were to re-do it, I'd do the same only ensure there's flat topology around the parts I'm insetting faces into. But with as it currently is, it seems I've screwed myself just by not giving…
Here is the updated version of my little pocket console! Thanks to Candle for letting me use his pixelart, check out his games: https://candle.itch.io/ Sketchfab: https://skfb.ly/6AIyQ Feedback welcome : )
This example is done using pixelart techniques. http://wiki.polycount.com/wiki/PixelArt You can start with 3d model, but you'll want to paint over it frame-by-frame for the best results. To improve sharpness of the render, you could try disabling antialiasing in the renderer, and reducing texture filtering. You'll still…
I put as many hours as i need to. It's not the count of hours that matters, it's what you do with the time thats important. I agree with PixelMasher. I would rather do those things than model all day long. Sadly, i need to work on my portfolio, look for a job and do my freelance stuff to pay bills so im bit out of free…
Thanks pixelpatron! Here are some tutorials that used similar techniques: [ame=" https://www.youtube.com/watch?v=bepQk_GHAY4&index=5&list=PLfVu-YTHQlnJcE2_tSpmvuSPdUSb0y8Qn"]https://www.youtube.com/watch?v=bepQk_GHAY4&index=5&list=PLfVu-YTHQlnJcE2_tSpmvuSPdUSb0y8Qn[/ame]…
Here is the log file when i try to launch the one with out the water plane from the UDK game short cut Log: Log file open, 10/19/11 10:32:33Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
@Ferg: Thanks for the advice! That's definitely a relief because I'm totally willing to learn. @Ace-Angel: I didn't know that! That'll hopefully help cut out a lot of the issues I've been having with TexTools! I'll have a look at X-Ray as well! Edit: @Pixelmasher: Ahhh, I'll remember that. I DO have decent knowlege of how…
first id just like to thank pixelpatron and cheathem for there very helpful critique. i had the thought of it being to generic in my head( all the same, just slightly different). i couldnt figure out the reason behind it being to graywashed out. after some poking around i eventually found out that global illumination was…