Hello everyone, I am currently helping out a friend for his capstone project as well as trying to make a nice portfolio piece seeing as I just graduated myself. This is my first character model where I actually tried to give it good sound topology. I would really love to get some critiques on the topology of the body and…
Autodesk and Epic have teamed up to put together some presentations at MIGS on tools and general workflow. It will be streaming Nov 1st and 2nd which is NOW! Unreal University at MIGS Live on AREA Unreal University is an academic initiative sponsored by Epic Games and Autodesk to offer professional, hands-on guidance to…
I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions. I wouldn't want him to be stuck with neutral face no matter what he does.. He will be…
[ame=" https://www.youtube.com/watch?v=cniPNdJXO5c"]Trailer[/ame] Hello! We've been working on this project for about a year now. In total, eleven people have contributed, in some capacity, to the actual development process. We have Atrium Carceri of Cryo Chamber on music and Ryan Cooper on voice, but most of us are…
Renders of various personal work and group projects I have been involved in. Programs used: 3ds Max, Zbrush, Photoshop, Crazy Bump, 3Point Shader, UDK. Star Wars 4 Man Group Project Star Wars 4 Man Group Project Star Wars 4 Man Group Project Alice in Wonderland 10 Man Group Project Alice in Wonderland 10 Man Group Project…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
So, I made this tire tread for a off-road vehicle, and I don't really know how to finish it or if its any good for generating normals... (ultimately for use in UDK) Is that weird triangle crap on the edge of the treads just my smoothing groups messing up? How do I generate AO from the High Poly model? For the rim that goes…
I'm Working on a new project to improve my portfolio. It's a re-do/re-design of a past project I did back in school but was never happy with how it came out. It's still a very early work in progress of a futuristic air traffic control room. Here's a shot from UDK so far: It's most likely too early for crits, but If you got…
First real thread here. I think it is about time I man up and post this here. I am a recent graduate of the Art Institute of Pittsburgh and am looking for work as a Level Designer. I am currently working on getting my environment art skills up to snuff to compliment, but none of the stuff on the site is my assets yet. I…
Hi all, I'm a beginner, currently learning FX for Video games (UDK Cascade). Before I get into detail with my question, is it even possible to create FX mods for Torchlight 2? I never did modding before and have no idea where the limitations are. If yes, I think it would be a great place for me to get hands-on experience…