This is my very first post on polycount...be gentle :poly124: This is a raptor I did while learning zbrush a few weeks ago. I never got round to learning how to set up materials properly and render in zbrush so I watched a few tutorials and rendered it today. It certainly taught me a lot about using zbrush (and how not to…
Glad to share this Article which i made for -https://gamesartist.co.uk/ You can get it here with work-files-- https://gamesartist.co.uk/creating-a-super-realistic-post-apocalyptic-weapon-shashank-sharma/ you can download painter scene also to have in-depth look. Hope you will enjoy it. Thanks
I have been slacking I realize, but I haven't posted on Polycount since before I graduated college. I'm trying to throw together a quick environment and would love to get some critic and feedback. I quickly got some models thrown together and prepared them to go into ZBrush, but first I want to finish populating the scene…
i wanted to share some progress on my 3D animated movie "Bugz" here is some concept art work for the post apocalyptic ant hill. let me know what you guys think also here is a link to my Movie Page http://bit.ly/3DAnimatedMovie and a link to Facebook Fan page if anybody wants to keep an eye on the project…
ok aggainst my better judgement i bought this game, so far its boring to play but i like making movies like this My first movie a romantic sci fi about a female space pilot from the future falling in love with a WWI german soldier, but alas this http://movies.lionhead.com/movie/11299 anyone else with this game post your…
Hello Guys, the last week I worked on an Old Post Office Scene in Unreal Engine. I go along with a conecpt art of Artyom Vlaskin: http://artyomvlaskin.cgsociety.org/art/928298/928298 I want to show you how it looks like to build up a scene. Hope you like it. Updates comming soon.
Hello everyone, this my first post with artwork here. I recently purchased a copy of Modo with hopes of making my 2D work faster and more flexible. For this piece I blocked out the basic shapes in Modo and painted over with Photoshop. Thanks for checking it out!
Hello, Allow me to say that I have finally join PolyCount after been recommended by my peers and instructors and that I am glad to be a part of the community. This post is of a character that has been through many transformations over many months. Xander was created in 3DS Max and is currently still a work in progress. I…
Hi all me again..., I wanted to get some information and possibly some links to some web hosting services maybe those you use to host images post portfolio's on ect. How do they work out for you? How are the down times? All that good stuff. Any help would be awesome thanx, I am sure this has been discussed before though i…