Hello Hello Hello, I am new to game art. I sculpted a head in zbrush and zwrapped it to make a low poly. The problem I noticed is that there is ugly faceting around the nose and ears on the low poly. I was told to select soft edges to import into substance painter, but that doesn't solve the faceting around the ears and…
The face needs some work. Dreamer recently cobbled together a pretty useful thread about this over in the technical talk forums. The ears could certainly stand to be a bit more flared out from the face (just looking at your ref). Other than that this looks like a pretty neat project. [generic "go speed racer" comment]
Hey folks. I'm doing a little R&D. I'm looking for games, or 3d art in general really, that uses the polygon faceting as part of its art style. Interstate 76 was a nice albeit very low poly example of the kind of thing I'm after. Any suggestions would be most appreciated. Cheers.
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
love it, put a smile on my face, so ultra strong "blacks" but otherwise super cool, i couldn't only see the "gif" in question by fake quoting your post as if i was going to reply to it otherwise epic update, feel free to express your interest or dis-taste on an extension within the threads section. Cool shader works.
There is one in Germany. :3 EDIT: On the serious note: According to the studies of Science and Technology Houmids or Primus came about 1 billion years ago and there were science studies we find today that proves that we are all from that race through the generation and time as human form finally took shape about 5-10…
Thanks, folks! I suspected that a lot of the charm of the modern low-poly style came from how lighting is used, but as you can imagine it's tricky to pull-off real time shadows and post-processing effects on a mobile device, especially when you've got quite a few of these guys running around. Characters I will admit I like…