Hey everyone, here is a simple cinematic I did a while ago in UE5 for 'Camping Night' artwork. hope you like it! https://youtu.be/nCohsqvB0h0 https://www.artstation.com/artwork/KOeKVo
Out of the box even I dont like it Max has a very modeling oriented UI and workflow. Everything ties together, modifiers are made to work with each other. Its a very robust and thoughtful UI and process for modeling. It encourages you to be methodical and build your models in stages and with more thought in mind. All max…
Yeah, that makes sense for D4, but I was thinking of having this be more like a Baldur's Gate 3 (i know that's a tall order for a beginner, but I'm just going for it and I'll see where I land). I'm not going for cinematic level quality, but it would be nice to keep some ambient occlusion underneath the larger flaps.
hello everyone! i've been a user of Cinema 4D for many years. i got into using it to create surreal renders to then create art with in photoshop. you can check out my Deviantart here if you'd like: http://dj-eraser.deviantart.com/ sadly , from what i've heard, C4D isn't used hardly at all in making video games. i've come…
A Hunter BOW (Bio Organic Weapon) from Resident Evil This is a project that I've been wanting to do since I first started working in 3d almost 7 years ago. At the time I was playing the Resident Evil Code Veronica and these creatures caught my imagination. For some reason I've always loved the design of the creature. I…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
Yea I thought it was a pile of trash too. The whole film just felt like a crap tv show due to the bad/non existent scene lighting and poor cinematography. It was like they were trying to get a cloverfield feel to it but its completely out of context here and the cameraman was just mucking about most of the time. When I saw…