Hi I'm currently trying to make a tyre in DDO. Firstly I can't seem to find a way to generate an edges mask just from the normal map. I assume that it is all wrapped up in the curvature but I think it would be nice to have an item in the list for just normal edges. The curvature map adds too much other stuff into it for my…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
Hey polycount people, first post here. I'm in the process of strengthening my portfolio a bit before I send it out to local companies, so I'm rapidly reaching into things just a bit beyond me. I'm just finishing a university degree, but courses on 3d and art in general were pretty basic, so I'm 99% self-taught and muddling…
Hi,I'm currently searching for a high quality, experienced 3D map designer and modeler who can create maps for a robot shooter game I am developing, and is a native English speaker or speaks fluently (So we can communicate as clearly as possible). Requirements:- Must have experience creating environments, both outdoor and…
Hey PC! So I have been working at a small studio in Orange, California called Ember Lab, and we have been developing an unannounced iOS title for the last several months. Ember Lab is primarily a Visual Effects Company, but we are currently undertaking our first game title (which I will be linking as soon as soon as our…
I was thinking of doing a Sci-fi scene in UE5 and was just wondering if there was a way to take advantage of nanite doing hard surface modelling. I see how it's beneficial for the kind of giant organic pieces they used in their demos but I was wondering if anyone has created a scene just importing high poly hard surface…
From Sinfest's Resistance blurb: Learning to Draw Comics: The Tatsuya Ishida Tutorial. Many of you have asked me to provide a step by step guide to creating comics, so here it is. First, get a writing utensil you feel comfortable with, and a piece of blank paper. Now, think of someone who made you feel like utter shit.…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…