I'll post a picture when I get home, but I thought I'd post this and ask for help first. Basically I use reference images, and then start with a 1x1 plane. I then edge extrude and manipulate vertexes to fit into the rough outline for whatever I'm modelling, adding loops along the way. I can do this fine and well, but the…
Hey poly people, I'm getting weird inverted looking normal maps from xNormal? I had this problem not long ago and worked around it using Maya to bake, figured xNormal just didn't like my model. It's happening again with another model though and again Maya bakes fine. Anyone know If I'm just overlooking a setting or…
So, I have this little problem - I need to tweak a lot of already existing walkcycles for game character to add new weapons. All I have is raw animation data, so I imported all the walkcycles and rigged the upperbody. My problem is that I need to make some kind of switch between locking and unlocking Y movent of the root…
hi! i'm new at using Maya and i have encountered this issue trying to make a little rigg to animate my characters hair. i set up a curve as a controller and i linked every strand of hair to the rotations of the curve. the wierd thing is, my Y axis is facing up on my curve, but sideways for my strands of hair. it makes it…
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Blender Basic, shows how we can make shiny metal and rough metal with texture in Blender 4. I hope this helps. #blender #b3d #cgian watch here, https://youtu.be/y-9DdF73d0Q
From what I recall the "lookat" always points the "forward" axis toward the object being looked at. This is its +z axis. (since unity is a Y = up system) Also of note what I just found out, the axis of your OBJECT is preserved on import, even if it is pointing the right way in the scene. This may be overruled in…
This is, personally, a godsend for me. My texture skills aren't the best and when trying to create my own textures from photo reference and handpainting, it often results in huddling in a corner and crying into my shirt. Nobody wants to see that. Having a base of textures to go off of that are designed to work with games…
having a few problems exporting form 3dsmax to xna. Although the character is oriented correctly in the xna window, when a forward motion is applied the character moves backwards. I am exporting using fbx plugin from max. I have tried rotating the biped 180 degrees but it makes no diff. Anyone used xna much could give me a…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…