Hi all, I'm animating a staff right now which stretches longer from its original stubby look in 3ds max. How do I animate the texture in such a way that it tiles up while the object is stretching? Thanks!
Tried using object painting? IE: [ame=" https://www.youtube.com/watch?v=xo8zPOS_1ds"]Sneak peek: Object painting - YouTube[/ame] Neil Blevins has a version in his Soulburn scripts pack as well. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm
What do we think of this? Pretty cool tech but I don't see it replacing any of the tools we use today. Not now anyways. [ame=" https://www.youtube.com/watch?v=Oie1ZXWceqM"]3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013 - YouTube[/ame]
Hi all. I been playing with the rename object tool in 3ds max 2021, but I can't seem to get it working my way :-) I want to do this: MY_mesh_01_LP, MY_mesh_02_LP, MY_mesh_03_LP The numbering is always after the LP_01 I would like the numbering to take place first and then add the prefix _LP I'm not sure if this is possible…
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…
Yeah, Discrete rotation isn't really what I'm after. I want to be able to orient my object to a specific surface. Or just the grid if that's simpler. Like this: I'm doing this a lot with some pretty high poly objects so anything that makes the process less cumbersome is going to be pretty useful
Hello posting this issue also in the UE forum, please have a look at the link below https://polycount.com/discussion/231501/ue-4-26-bug-object-id-s-rendering-only-a-2-colors-cryptomatte#latest
This dropdown in the menu is at All Objects by default, I was able to get this by setting it to Polygons. But toggling with F8 resets it back to Objects, so I'm not sure what you've managed here.