Overall, it's nice, but it lack of punch. I defenitely think that a scene of that kind need to be more localized. What I mean is for the moment, your arena fight looks in the middle of nowhere...floating in the sky. An EPIC background is needed to make your scene more valuable...some fantasy mountains covering up this big…
Nice! but the shadow is not correct. You have a lot of things that need to improve! Check my re-lighting works: [UE4] Alien Isolation Style Lighting | Liam Tart's Sci-Fi Bunk - Cyberpunk ReLight http://polycount.com/discussion/190172/ue4-alien-isolation-style-lighting-liam-tarts-sci-fi-bunk-cyberpunk-relight#latest [UE4]…
The Arnold help does say. Ensure that Light Linking is set to none when instancing lights, otherwise the instanced light will not render. https://docs.arnoldrenderer.com/display/A5AFMUG/Lights https://docs.arnoldrenderer.com/display/A5AFMUG/Lights+-+settings#Lights-settings-LightLinking
Hey, I've got a question about lookdev and lighting. When lookdeving a character, how do you make sure your textures are working in all lighting conditions? Do you exclusively use hdris for the lookdev testing stage and adjust the textures to make sure they're 'working' with multiple hdris? Or do you use 3point lighting?…
Hey guys, ive come across this problem when baking my lighting in UDK This is an example of whats happening, ive got a green light in the inside of the room, and when i go outside the light is also baked where it shouldnt I have created a second uv layout for the lightmap, with 10 pixels of padding just to make sure. Is…
i'm not that much into the whole environment process so all my answers might not be totally right, so what i know Manuel is baking the lightmaps with maya, i built a directional lightmap shader that takes the normalmap into account for blending the lightmaps, i did this with the help of some technical documents from…
Hey guys! I've been having some issues with direct lights in 3ds Max. They behave like direct lights in maya, coming from an infinite length behind them. I didn't realise this was a problem until it turns out the rest of my team have direct lights that start where the direct light actually starts, so they can have them in…
Hello ! I have recently been working on a lighting system to give a "sketch" aesthetic to my game. I have a custom lighting based on a duplicate of the base Phong and plugged into CustomLighting and CustomLightingDiffuse. What I am looking for, and the texture I'm testing for it : The basic idea is that I use a texture…
Hello There, I've been experimenting with VRay for a while and I love the results I'm getting. I would like to try using VRay in combination with Max's Render-To-Texture to see what kind of results I can get. The only problem I'm having is trying to figure out a decent lighting setup for the object's I'm baking... The main…