Home Unreal Engine

UDK light leaks

polycounter lvl 12
Offline / Send Message
riklopes polycounter lvl 12
Hey guys, ive come across this problem when baking my lighting in UDK
z1ym.jpg
This is an example of whats happening, ive got a green light in the inside of the room, and when i go outside the light is also baked where it shouldnt
p9wj.jpg

I have created a second uv layout for the lightmap, with 10 pixels of padding just to make sure.

Is there anything i can tweak at light properties maybe?

I would be thankful if someone could help me out.

Replies

Sign In or Register to comment.