Hey guys, ive come across this problem when baking my lighting in UDK
This is an example of whats happening, ive got a green light in the inside of the room, and when i go outside the light is also baked where it shouldnt
I have created a second uv layout for the lightmap, with 10 pixels of padding just to make sure.
Is there anything i can tweak at light properties maybe?
I would be thankful if someone could help me out.
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