Hey guys, sorry, I lied when I said I was done tweaking proportions, because they got quite a tweak here, mainly in the head and shoulder size and the position of the knee. So Ive started making the main large details that will need to be baked for the game rez, but im not going into minute detail yet. Most of that should…
The highpoly is done! Its been an interesting 2 ish months I guess. Yeah I think it took way too long, but it shouldnt matter whilst learning these lessons. I keep thinking maybe making the turret 90% to what Simon is wrong but then again I think 'well the point i guess is too make the turret right?' But yeah maybe I could…
@RobeOmega Thanks for the advice, yea I will remove the car and sort out alignments and issues with scale. Honestly the car was only there because people seem to like it, hell of a lot more than me. I would have binned it a long time ago. The Angel in the banner images was because one is a sculpt rendered in keyshot, and…
Despite following along with a lot of tutorials on the subject, I actually had a hell of a time bringing all my low-poly and texture exports into iClone 6 and animating it in a way that looked even remotely good. It's unfortunate, but with time bearing down on me, and other project deadlines looming, I'm going to have to…
It's very valuable to your portfolio because it impresses the people who control access to work Forget the platitudes, portfolio has little or nothing to do with "practical" skills... if you can impress the right people visually then you get the job, if you can't then you're just another resume, that's the hard truth Art…
I just watched Marmoset's video on the new raytracing features and tried looking around in their website, but was left with the following doubts. 1-This raytracing feature has nothing to do with screenspace methods, such as rays only being projected on what the camera sees or whatnot, correct? 2-Is it fair to compare now…
Hii everyone, I am a freelance 3d artist from India...Having 2yrs work experience in gaming.....now I want some part time freelance 3d work...I look after my family business in India and can only do part time 3d work which has flexible deadline....atleast by 2-3 days....My skills include: -3d character for…
Hello everyone , I will be sharing here all my doodles/sculpts/Wips/finished pieces so thought of creating a thread here to keep things organized and see how things progress through time , please don`t hold back on any critiques Doodle no 1 the challenge was to create this piece ( based on a concept Gui Guimaraes ) under a…
Hi all, I've been taking Alex Figini's concepting in ZBrush over on LearnSquared and I thought I would post my WIPs here. I hope I won't abandon this thread like my previous one. The world is set in Hong Kong, year 2084, where the Hong Kongers are fighting for freedom against China who have sent in legions of robotic riot…
The biggest pros for sculpting in Blender (to me) so far are; * Blender has real perspective while ZBrush has a somewhat non reliable perspective. * Blender allows previewing in Eevee while Sculpting. No need to do I/O and send your files to Keyshot or Redshift or whatever renderer there is. There are other things planned…