I just watched Marmoset's video on the new raytracing features and tried looking around in their website, but was left with the following doubts.
1-This raytracing feature has nothing to do with screenspace methods, such as rays only being projected on what the camera sees or whatnot, correct?
2-Is it fair to compare now Marmoset to other ray-tracing-based renderers like Keyshot for best results, or do these apps use different methods for their raytracing?
3-Is it possible to use all raytracing features with non-RTX cards? If yes, will the only difference be the time the GPU takes to produce the final image, or will image quality be compromised?
Googling around, I found the following, but not from an official Marmoset staff source, so I'm not entirely sure:
"Marmoset 4 it has native hardware support for Nvidia's current-gen RTX GPUs, which included dedicated ray tracing cores, but it works on “all modern GPUs”, including AMD cards."
Replies
3 - Yes, Toolbag 4's ray tracing is supported on most modern GPUs, both AMD or NVIDIA. Additionally it features RTX support, so users with RTX GPUs will notice significantly faster render and baking times. Overall final image quality will not suffer with non-RTX cards, just total render time.
We're looking into options for hardware acceleration for the new AMD cards too, that should come in a future update.
Anyways thanks for the cool new texturing and raytracing.
The Mac situation is a little less clear in general, we're looking into native support for the new Apple silicon and we'll probably learn more about what is possible there for RT acceleration soon as well. Our generic ray trace back end should run on recent Macs right now though.