(3ds Max) How can I create a poly surface from this spline shape? I'd have thought it would be done using a 2-rail sweep, but it's only available with NURBS. I've been trying to get it with Loft but to no avail. Is it doable with Loft or should I be tackling it differently?
We can transfer normals, weight them, and that's already super cool ! haven't you answered your own question? ..... it's not painting the normals as such but you could create a "coarse" mesh, cage as it were, and use that with "transfer normals" to perturb the normal on the target mesh ?
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
RoosterMAP put together a video tutorial together that goes over creating broken concrete. Its well worth checking out So some of you guys already know this but for those that don't it can be an incredibly fast and flexible way to kick off a high poly model. This method translates pretty well to just about any other app…
I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…
Hello, I wanted to know if you apply for an AAA Studio for example Ubisoft if its a plus if you already created Games on your own (Indie Game) i would be happy if someone would answer that
I'm gonna create a small abandoned station environment for some practice. Critiques are welcome as I work. I will mostly be working off of this Abandoned Station Photobash by sandara on deviantART with some small creative tweaks, but I will mostly be trying to keep to the original concept. I will be using Maya for the…
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…