Hello folks, I've got a quick question about landscape and packages in UDK. I've started a new scene, and I notice that in the editor any 1 of the 4 components of my landscape disappear depending on the camera angle. This has me worried about progressing further into my project before finalizing this landscape with world…
Hi PC! I recently started this project for Unreal Tournament and I'd love to get your feedback as I'm more into the design/art process now. I wanted to create some functional game art, and Unreal Tournament mapping was basically the reason I got into the games industry so I figured I owed them one. I'll be posting WIP…
I plan on becoming a level designer, but I am not sure what
should be/ doesn’t need to be in my portfolio. I have several questions: * Does anyone know what my portfolio needs/should
be included? * Is there a list of things that I must show? * How far into the level design process do I need
to showcase? * Do I need to…
I'm starting a wip thread since i've been working on this for 2-3 days. It's Aqua Knight by Yukito Kishiro, a manga comic: I'm no big manga fan, but this is one of the freshest and most original universes I've come across so far. very light-hearted and well-designed with detail put into every aspect. I just love how it's…
Hey, guys! I'm starting this project based off a concept titled "Nattstaden" by David Noren: The blockout is basically done except for the building facade and the domed ceiling, the latter of which is rather intimidating since not much of it is shown in the concept. If anyone has any tips on how to tackle that they'd be…
My general workflow: 1. Maya blockout of model 2. High Poly hard surface model in Maya or sculpt in zbrush (usually just for organic or broken/debris/stone/detailing, etc) 3. Retopo for LP, usually using the Low Poly blockout as a base or starting place if it is a non organic shape, if organic I will use zbrush retopo 4.…
I think a more modern approach is to begin in ZBrush without a base mesh, then when your high poly has been set in stone, you retopologize it to get your low poly. From there you can unwrap and make your cage, then bake everything in xNormal. This method minimizes how much you have to swap between software. Starting with a…
Gooooood evening, I hope your Christmas was pleasant! Worked a bit more on this guy today. Finished the sculpt for the coat, and even though it looked really scary, it didn't take too long! Which means that all Zbrush work is now done, and we can head to maya for the rest of the geometry work :] I sadly noticed the other…
Hey guys, My name's Chris, I'm a publisher on the Unity Asset Store; Astrofish Games and make 3D Modular Environments. [hoping to turn it into a *we're* at some point!] All our kits are on SALE right now at -50% on the Unity Asset Store if you need a Medieval Village, check it out! ;) ASTROFISH GAMES - Unity Publisher Most…
[Last update] Hi everybody! I'm working on a personal project based on Do electric sheep dream of androids?, by Philip K. Dick. My goal is to depict the post-apocalyptic mood of the book rather than the cyberpunk one of the movie. It's my first exercice of making realistic game assets with PBR textures. As I'm an…