Hello folks, I've got a quick question about landscape and packages in UDK.
I've started a new scene, and I notice that in the editor any 1 of the 4 components of my landscape disappear depending on the camera angle. This has me worried about progressing further into my project before finalizing this landscape with world machine etc.
Could it have something to do with the fact that I created and saved my .UDK file first with my landscape started, and then created a .UPK package after when I started bringing blockout assets into my scene? This confuses me because only my original .UDK map file name* in the content editor holds the texture samples and materials/instance constants created by my landscape.
I noticed that after I created my new .UPK package for the scene to import blockout meshes into, that my landscape began to have strange lighting errors in the editor as well. I transferred the landscape's maps and texture samples into my new package, and applied one of the default material instant contants into the material slot, and it removed the lighting errors, but when I save and start up UDK again, it's back to that issue, and landscape components still disappear depending on viewing angle.
It's early enough for me to remake my landscape if I have to, but I need to understand packages in UDK and how landscape works with them before I start getting committed to this project...
Replies
I haven't come across the disappearing landscape component issue, but it sounds like a hardware/driver issue, or something out of sync in the level file. Does the issue go away when you build lighting and save the file? Does the issue show up inside the game when running it? (not in PIE but PC cooked)? Changed any visibility settings?
Now that we're here though, is anyone familiar with how to properly export a landscape height map to be run through World Machine? I want to put my UDK Landscape through an erosion filter in WM, and then bring that new height map and possibly some additional ones created from the process back into UDK... I've seen some guys get excellent results from that without even touching Mudbox/Zbrush..
http://forum.world-machine.com/index.php?topic=2151.0
I'm just worried because the Draw Scale 3D settings of my Landscape are not base 2 anymore since I scaled my landscape down several times to create a higher mesh density for my landscape. I hope it doesn't cause problems for me.