Hi guys, Max: I used a single smoothing group for all the polygon faces in the editable poly before the TurboSmooth (low-polycount sphere), then I tried it again with another editable poly after the TurboSmooth (high-polycount sphere), but the "corners" remained in each case. I also tried different amount of segmentation…
I wanted to start getting into modding Risk of Rain 2 and recently got into the series Chainsaw Man. I'm not at all experienced with making 3D models and wanted to commission someone to make a model of Denji from Chainsaw Man in the same style as Risk of Rain 2's survivors. If and when I do release the mod publicly, I will…
im very confused as to whats going on here. i run most everything i play on my laptop, its not great for games but i can play most anything. any source game at full quality with in excess of 70 fp, bioshock at medium and many others. but i recently got UT3 and my computer ran the demo just fine on medium quality but, fails…
In case anyone is in need of a unbiased renderer. You can get owlet and some other software in a package for $16.48. 5 days left. Owlet is $499 on their site, so I would say this is a no brainer. Testing it since yesterday and it is pretty good. The software package on stacksocial is for mac but the license will work on…
Hello everybody. Anyways im making a series of low spec vehicles to add to my portfolio. The idea is a series of Vehicles of different types, sought of like an RPG, you got the tank, the nuker vehicle, repair vehicle etc. The idea is to have customizable weapons etc so ive decided to make the chassis its own map and the…
I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
Thanks Sprunghunt, yea thats the route i was leaning towards, just thought there might be an existing tutorial somewhere extra fast and awesome. I found some stuff using Substance Designer, but I currently do not have a copy of that software. I did find another tutorial of sorts that I will probably use. They are doing a…
Hey Gumbata. Answering your questions: 1. I believe, and haven't tested, that going SBM allows XNormal to do the Ray Distance calculation mentioned in step 7 which is very important. I don't know if XNormal can do that with the other file formats. Since SBM is specific to XNormal. 2. My viewport is using DirectX with…