$10 subscription is awesome! If I'm doing part time freelance work I can activate it whenever I want which is nice. Plus! You can roll back to previous versions if you want. So, dont like CC 2015, roll back all the way to CS6. Its a great price point too. Not to expensive. Now, the $123 Max subscription can go eat itself...
Hi! Me again. :) Started painting the fluffy cat. (what is in grey is still flat color + AO) I also had a view on the official in-game model; it's 11K tris, and I realized only one ear is bitten. If I need to give more geo to certain areas after texturing, I still have 4K for it, lol. So yeah, here is the current progress:…
Hmm it seems to get worse the more he works with it. Which in that case I wonder if that may be ram related? Is that the 4 gig or 2gig version? Remember the GPU also will share the main memory so that could be in effect as well. Edit: Also was that with the Turbo mode turned on in the bios? Normally the CPU runs at 1.3,…
XYplorer has a tagging/favorites system. It's been around for years, is pretty solid and there's a free trial, but requires some effort compare to the native explorer. Hence i let it down... now i'm not sure if tagging still works if you move files around. Looks like it should…
Hello, I have a big mystery I want to kill. Check the attached image, when modeling for a game. Does every thing need to be quads . I have this organic shape for example, which is the platform where the model stands on. If i go for all quads with a shell modifier i go to 116 polys. If i just create to contour with the a…
In 1.3 there's an option for cross-app linking. I'm not exactly sure how this works. I'm using the Cryengine at the moment. I hit the Cryengine option and it opened up the Cryengine SDK folder. Now, I'm assuming this will update my textures directly in the Cryengine? If so, I think I'm missing something cause I can't quite…
Here is a current WIP of mine, started this over a year ago now and havnt touched it of late, am planing to finish it soon as I got some spare time coming up, this is not intended to be game ready more tv-show replica. Though I stated its not intended for a game I have however imported it into UDK, shoved a complex…
With game art shifting to larger texture sizes and 4096 being close to the norm how do you guys deal with large file size? Normally I work on all my maps at the same time, diffuse, normal, specular, gloss. One of my PSD files was 3gb and only had 115 layers at 4096x4096. Saving times are slow and huge there is huge memory…
Here's a race for a fantasy game (hobby project) I am currently working on together with a small group...I intend to create some different variants of the face and the skin/hair/eye color...and there will be at least one forth type of clothing, a black armor...C&C greatly appreciated... between 9k and 11k triangles, 2k…
hello! this is a girl I'm working on for a FPS here at uni. I'm going to be taking here into zbrush later on. But for now, here she is, at 3500 tris, and a knife that will have a separate mesh container at 114 tris. (knife is in a sheath on the back) The game is a sound based FPS called resonator, so that huge thing on her…