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Game Modeling, Quads or Not

Red Deliallisi
polycounter lvl 3
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Red Deliallisi polycounter lvl 3
Hello,

I have a big mystery I want to kill.

Check the attached image, when modeling for a game. Does every thing need to be quads . I have this organic shape for example, which is the platform where the model stands on.

If i go for all quads with a shell modifier i go to 116 polys.
If i just create to contour with the a line, make it a plane i will have a plane with about 10 vertexs. Is it wrong ? I doesnt look bad but will it work in game ?

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  • Quack!
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    Quack! polycounter lvl 17
    Game models are triangulated by the engine. So use tri's anywhere you need.

    Using quad's helps with poly flow and is helpful for many things, from normlmap baking to animation. This is a learning process.
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