Sometime it's just your location, the timing, who you know. It can be a lot of factors. Some city have more opportunity for juniors, others don't. I'm gonna make an example from what I've seen personally. let's say a big game studio in montreal wants to hire 40 modeler. Of course they want 40 very good modeler. But you…
Whoa there killer. I think you miss the point entirely. This thread was originally about the pains people receive from using Max. From my experience, Max has many features that do not work as they're intended, or give erroneous results. You've made no mention of tools in XSI that do not work as intended, or give bad…
3 years or 3 titles actually is HR short hand for; "We don't want to train you, so on top of being a good artist, you'll need to know how to work under deadlines and with restrictions". I know it can seem like the man is trying to keep you down. But really it's your portfolio and what it contains that keeps you out, even…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
don't worry, you have a good headstart it seems and in a couple years you surely make top art What I see from your site is that you understand complex modeling and proportions seem to be pretty good and you generally are good with the technical parts, so I would take less time in future thinking about modeling, and spend…
Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…
Time to update. As I ponder over the idea of filling the lower area with water I did a really quick and dirty attempt of exploring this idea. Are you ready for another huge fork in the road in terms of theme direction and design? After thinking about the drain I started messing around in Sketchup for a while and made a…
Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
Now, the amount of time we dedicated to these vehicles to be modeled and uved was one and a half weeks. We kinda managed in time more or less but because we had some problems after two weeks (which I will bring up later) we decided to cut two models from the final game. Therefor at this moment, the game is supposed to have…
Hey guy, This was an interesting read. However I feel the content is missing clear examples of what you're trying to communicate to the reader. Simply stating that game design and art direction need to work together doesn't really provide a solid platform from which stimulating conversations can be launched. Reality is:…