Thanks a ton for the feedback guys! The problems with internet explorer should be fixed now and i removed/replaced some of the content. vofff - Yeah i agree, i've already removed a couple of images. I'll finish a couple of concept pieces, then i'm going rearrange the 2D section. Baaaah! - Haha you've brought up a really…
Looking great Chris :) thought I would annoy you with some cloth stuff hehe Basically I think its a bit too busy and looks like you have jumped up subdivisions possibly a tad too quickly. Ive attached a paintover of a few things I like to do that may help you and an explaination below, take with a pinch of salt though :)…
Heres my 2 pennies, I think everyone wanting to get into this industry goes through the same question. After talking with a lot of industry friends, and from research, I've found it's exactly as you would think. Your work speaks louder than words. Companies want people that can do the job and work well with the team. If…
Hmm let's review those screenshots then... Lava and rock textures look standard, tec/metal textures look horrible. Screenshot #3 being the first best example i saw. Also, no texture blending, that's some clean edges between lava and rock. I'll never ever understand why people keep throwing in noise into metal textures,…
I finished that school in January and I haven't talked to them since then. If you'd like some more information on this read my comment above. :) The only thing I don't want to model is characters. While sculpting looks fun I don't want to learn anatomy. I will need to sculpt on high poly models anyway so my desire to…
Hey there! Always exciting to meet people interested in getting into VFX, there aren't enough of us around! I started doing FX around 5 years ago, first just doing simple texture replacements, then working on a few Source engine mods after I got to know the particle editor. A few of the members of my mod teams moved over…
Here you go with another tutorial (this one is for charakters): http://www.3dtotal.com/index_tutorial_detailed.php?id=1763#.VHrho8lSOF9 In the end I guess there isn't just one way to approach it. The thing is, before you start worring about this high poly to low poly workflows, you have to completely understand the basics…
I love the ambition but I'd caution about the making your own game part so soon, as it really does take an incredible amount of time and effort. Just don't make the mistake of choosing to make a game that aspires to be like GTA, Skyrim, Battlefield, etc. in that they'd basically take forever to create which increases your…
Hiring: Concept Artist Frictional Games, the makers of Amnesia and SOMA, are hiring a new Concept Artist to join our team. Title: Concept Artist Focus: Creating concept art for various props and environments Type: Full-time, permanent position Last day to apply: Ongoing process. The earlier the better. Location: Remote or…
You can apply here : https://smrtr.io/77_7h Are You Looking for a Great Place to Work?Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…