Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
(This is not a double-post, but a different question.) I am facing a problem which, after transferring normal, I want to edit split vertex normal to fix shading on a particular face, but avoid modifying other normals on the same vertex. To illustrate the issue: step 1: I transferred normal from this cylinder onto an arc of…
and another one this time step by step https://www.youtube.com/watch?v=5WMiRGqk8Po No 3d object No uv !! A flat plane with an render 100 % substance 100 % step by step video 1 hour at 1080p Some swearing and language *disclaimer !! I am not claiming to have invented that workflow.. since it is an old regular compositing…
Chris: Damn it! Can NOT unsee that face! But I can 'fix' it! So Chris... you want me to compare my work to Kevin Fucking Johnstone? Damn it! I did figure out a three step plan to take over his spot at epic though... Step 1. Open Max. Step 2. ??? Step 3. PROFIT! But seriously, yeah.. Time to go nutz. Nistrum, I will post…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…
Have you considered not being a noob? :( Joke. I feel ya, it's one of the reasons I quit playing MOBAs a while back. I would never be quite good enough, and frustration spoiled the fun. Plus you have massive abuse in every single game from Russian kids and I wasn't gonna keep doing that to myself. Honestly, just step away.…
I started off by trying to model characters in a spline modelling app. The first ones were really terrible but once bitten by the bug I could't stop and still can't. I eventually stepped over to a poly modeller (3DSMax) and then to ZBrush. The advice above is great but it wouldn't have worked for me. What worked was…
good decision. Most people feel like they buy a product when they pick up a box of software from the shelf at a store, rather than a license. Now it is like that again - your're paying for a something that behaves like a product. I hope this puts a stop to the "license-ification" of goods and services. e.g. in e-books…
The only thing that gave me discipline was getting kicked in the face by life a couple times. I was like you around the age of 21 and golden opportunities kept passing me by. Now I realize how hard it is to make it in this world. If you don't step up you will be left in the gutter to rot and die and nobody will weep for…