The thread discussing the engine turned into a thread about Crytek's financial problems and now this thread has turned into a thread discussing the engine. :P
Noted. I'll fix that. Thanks. my final decision was to remove the lower engine, it allows for retaining the shape of the engines while removing the issue.
Out of curiosity, is this something that's going into an engine, or just a maya/max render? If it's for an engine, some normal mapping magic needs to happen. :poly124:
Environment map is what the engine takes for displaying the reflections (reflecting the environment around the model). Different engines take different types of maps.