Good day everyone! I'm currently working on hi-poly model Soviet Heavy Tank IS-3, and I would like to share with you progress of my work. Because I have so many print screens already, I want to ask you to check the FLICKR album where you will find more detailed screens. FLICKR ALBUM or SLIDE SHOW Best regards Dariusz
That's all right, mate. We can learn from each other anyways. :) The model and rig isn't mine, it's called the AZRI rig and you can download it for free here. I'm gonna have another look at her hips and the walk. You're right in that it looks a little stiff, and a friend mentioned that she could use a little more…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
I'm sure it varies from studio to studio. But in my case, I'm assigned something and I'm expected to put an amount of time on it. If my art director thinks that too much time, or too short, they'll talk to me about it. When coming up with a time frame, I'm thinking about the following: -How long it will take me to complete…
The buttons and tucking look great now, good job! Seat cushion seems too small. It should come out further (flush with armrest) but maybe could be less tall. Certainly feels too tall in the back. Compare with your reference. The wood curlicue carvings seem rushed, the sculpting is not as precise as it probably should be.…
i have never met a girl on the internet or even looked, there are so many just walking around. take an art class, goto a coffee shop, a bar, i even met a girl at the laundr0mat.. i guess i just dont understand the need for meeting people online when i meet so many people all the time. i understand if you have some diper…
Hello everyone. I'm 22 years old and I'm trying to start a career in 3D. I am diagnosed with asperger syndrome and anxiety and would like to know the time taken or given to complete a task. For example, the time to create a tiled texture, character in Zbrush -- model, uv map and create textures for props -- hand animations…
It's great in practice too, if your clients aren't aware that assets can be approved in stages, talk to them about it. This is something that is best for both parties, when doing approval in stages there is much less "surprise" for the client. I doubt this will be an entirely new concept to your clients either, a process…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Hi guys! I worked on an indie project called "Tales Unforged" a few months ago, and I finally have the permission to share some of the work I did for them! I'll post just a few pictures here, but you can see some more at my Artstation! :smile: Feedback for future projects is highly appreciated! :smiley: