As a 3D artist who's seen the evolution from low-poly game assets to RTX- powered photorealism, I’ve observed a growing gap between generations of artists. Today, I’ve shared an article exploring this shift where optimization meets high-quality production, and why smart planning matters more than ever. Whether you're…
pior About plagiarism, human beings do it with equal if not greater taste for that. I understand the frustration but it's like fighting wind mills IMO. zetheros . Well It's not so easy task really. Especially when you need to do many variations . Last time I do them I used Creative house expression allowing up to 10…
The tips here might help you. https://www.zbrushcentral.com/t/set-a-custom-pivot-point-for-an-insertmesh-brush/366439 (I searched the interwebs for "IMM Curve Brush in ZBrush pivot" to find it)
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Hey lovely People, I am currently working on making Enjin from the Anime/Manga Gachiakuta in ZBrush. However I find myself having problems with getting the Face Anatomy right. My reference image is this panel from the manga However i also really like how this figurine displays his Face I recognize that my face has some…
not just that no - I've not done a great job of explaining myself :) there are a number of use cases As a high-res to low-res transfer example - and sticking with trees: in your source model (the picture i drew before) You can use speedtree to assign vertex color values by index to leaves/branches, you can also apply a…
You can't blame publishers and developers for that - they are simply trying to make their product widely available. If anything, blame console manufacturers competing for the home market with two nearly identical product offerings for 3 cycles in a row. I don't think anything "can be done" ; and I'd personally rather see…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…