Thank you all for your answers! To be honest this gives me more piece of mind because this approach has given me problems with simple models like this one and I cannot even imagine what would do with a more complex mesh that has more details or intricate shapes. With all the info you have given me I would call this…
I <3 everything in this thread! I loved the hell outta Bioshock Inf. (just dumped everything in my reference folder) and that Creaturebox model you snuck in there at the end is just pure boney goodness. I love how well those guy's concepts translate into 3D every single time I see someone do it. Awesome work!
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
And scripts to do the normals like that were in Max since someone wrote a script to do it years earlier than that... This looks nice. I've bought a few chamfery/sub-d etc etc packages for Max over the years to try speed up this work flow, and it still looks a bit lossy here. Specifically Marius Silaghi's Quad Chamfer.…
Okay, been a while but I think I have something worth posting here again. :D I've spent a couple of month revamping the waterfall scene and I'm calling a halt on it now (it'll never really be done in my eyes, I have to draw the line somewhere). So with that addressed and my portfolio I've begun addressing the other issue…
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…
^ heh heh yea, also people must be on a hair trigger today Torch don't deserve flags necro 'ing very nice art....I mean seriously?! And indeed looks really "dead good" B)
Hey guys. First I want to say thank you for replying. You've both definitely helped and given me a lot more to consider, especially if I intend to bring it up to them. I may wait a little while. Since I'm new, they're not exactly sure "What I can do" so they've given me this little project. Like I said, I don't want to be…
Images sourced from Tourdog's Alchemy Stars and genDESIGN/Japan Studio's The Last Guardian https://x.com/AlchemyStarsEN/status/1450054196670214152 https://x.com/AlchemyStarsEN/status/1451113536529313793 I was thinking of using The Last Guardian as the main base to work on. I'm leaning int that dystopian theme the game uses…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…