Hey all, Having some serious problems trying to figure out the best way to retopologize this jacket. The problem is that the lapels and collar come like inside out if you see what I mean and I'd like to keep them one mesh to avoid seams. Although even if I did do it separately I'm still not sure how best to go about it.…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
Yeah overgrunging happens way too much, usually because it's an easy way to make things look interesting. But from general use things don't get crazy grunged in real life so some different methods must be implemented. Everything has a small amount of wear as was previously mentioned, but it takes a different form than your…
Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
Greetings all, I'm looking for ideas on how best to achieve a tiled roof shingle texture for the pictured roof. The unwrap is just a first attempt at figuring how how best to go about it. Any ideas or suggestions you might have would be most welcome! See pictured Cheers~
I actually totally forgot there is an easier way for me to do all of this. I can use Substance B2M and just insert my image, it will take the normal details and everything else from it, then I can take it into Quixel and add my textures. I remembered seeing that somewhere then it hit me. Still good to know I can just add…
Hey guys, i'm coming up on graduation in about 6 months and was wondering what the best way to present an animation portfolio would be. I'm focusing in animation with my secondary being environment to show i'm well rounded, so it's goingto be a 70% - 30 % portfolio, with the 70% being animation and 30 % being environment…
Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…