^ I second that. I have wanted something like this for a long time. I apologize if you've already answered this question (quickly skimmed through the comments). Did you create this with code or with blueprints like a pro? Either way, this is an impressive tool that I'm sure people will use. Just like people jumped on board…
Sent out hi-res pics to patrons, and, first alien to make an appearence on the [Working Title]. Kyrios is a mysterious figure and belongs to a very advanced civilization of aliens whose history was already ancient long before humans came into existence. Some humans who were unfortunate to meet him asked "Which god are…
If for some reason you still want such detailed geometry for close LOD project/ transfer/ borrow vertex normals from next LOD without that extra geometry. You will see no shading gradients if you don't have them on that "next" lod . Use attribute transfer in Maya, data transfer modifier in Blender or 3d party scripts for…
N_Ubis Future Egypt throne room - Malodomini http://www.polycount.com/forum/showthread.php?t=147498 My idea for the throne room was to create a futuristic Egyptian throne room for a character I came up with a few years ago called N_Ubis. I imagine this throne as though it was created in a future where the ancient Egyptians…
Hello Hello :) Thank you for passing by ! I am planning to make a World of warcraft diorama. In the little scenario, my character accidentally discovers an ancient Kyrian temple of light in an underground room. It will be cool to create a little cinematic of it when it will be done. It's my first Topic in Polycount so I…
Hi Polycounters. After monthes (years?) wandering on the forum; I think it's time to begin posting. I'm a french CG guy, mostly focus on precalculated CG, in order to diversify my skills, I've began to learn UDK&Cry Engine by myself. So let's begin with my first level on UDK Still WIP, but advanced enough to post this…
Hello Polycounters! It's been too long since my last post but I thought I'd share some progress on what I'm working on. Here is a high res sculpt of a character I'm working on, known by strangers as The Kid. The Kid is a born ruffian, raised in the post-apocalyptic world overrun by bandits and thieves, he wields a giant…
Hey, I'm an aspiring character artist (environment and prop too) and am slated to graduate in December. I just started modeling characters and this will be my 4th to date, and second one using zbrush. Even though I go to school I'm more or less self taught. This is an Ancient Mercenary type character currently at 9,520…
Sup Poly peeps! Just wanted to post up Toon Sushi's modeling directors (Epic Josh Singh) first pass on the un- named STORY TELLER character. This character is un-named for now. We call him the story teller. An ancient being from the spirit world. Here is the final cartoon model of Hiroshi, the hero of the Dragon Weaver…
Check out the 80 Level article here: https://80.lv/articles/procedural-artcit-forest-environment-production/ This is a summer project I started a few weeks ago, the goal was to find out if tessellating foliage would kill performance on a modern midrange PC. Most of the R&D is done at this point and with just rudimentary…