Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
Hey All, It has been awhile since I developed a game. I'm developing a Web-based MMORTS. It is going to have a lot of icons. Probably in the range of 200 to 300 icons. I'm debating how to go about getting them. These are the 4 options I can think of. 1.) I like Iconshock icons. I probably could get about 100 of them from…
Hi guys, i'm having major issues with my practice model (http://imageshack.us/photo/my-images/225/85205814.jpg/) and at present no clue at all what else to do about. Hope somebody can really help 1. aluminum frame How can i build this frame without getting any bump? I've tried as far as i can go to manage all supporting…
Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
It's not about the amount of syllables. Well, part of it is. But in my examples I'm mostly talking about order and consistency. 999 in three languages: English: 9*100 + 9*10 + 9 Dutch: 9*100 + 9 + 9*10 French 9*100 + (4*20)+10 + 9
oh right....i figured it out... i was getting confused because i had the particle count turned on and it said there were 100 on screen and i had the burst set to 100. so i figured it was only doing it once. however, it appears that it evenly divides that 100 amongst the emitting particles. thanks!
*always display your model on a 100% black background. it doesn't matter how dark your model's textures are the 100% black will make them pop. *never calibrate your monitor. the only setting you may change, and then only if absolutely needed, is the brightness which must be set to 100%.
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
@EarthQuake Here's the peak (100% load) power draw of a GTX 1080 and a 6700k. If they're both being 100% utilized the total power draw between the two is 317 watts. I can't imagine that the Mobo / SSD / HDD would be more than another 100. Maybe there's something I'm missing?