Yes it does increase the vertex count, because each vertex normal requires its own vertex to store the data, same with UV splits. So when you make hard edges you are duplicating vertices. But it’s not that big a deal these days; hardware can handle a lot of vertices.
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
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3d modelling tutorial youtube 3d sculpting tutorial youtube 3d hard surface tutorial youtube If you are using a particular software add that to the google prompts above. If you have just started and have no idea about software you cant go wrong with Blender 3d: Blender 3d download
Hello there We are looking for someone with experience cutting miniatures for STLs and 3D printing. If you have experience, please send me some examples (uploaded to GDrive or somewhere else they can be accessed) of examples of the work you have cut before and the prices you would do each cut for please! Long term work for…
hello, I am pretty new here and try to find my way through blender. are there people focussing on characters design or texture surface. Actually I want to establish a portfolio in 3d Fashion. any please forgive me if the topic is wrong here. love to connect and learn from you all. Thank you
Please understand that I am not good at English. I made an old alpacino. I think it's similar, but I don't know. Please leave your comments. Thank you.