Hi Guys, I'm currently working on a model and I ran into some normal map issues within Toolbag. The model was exported out of Maya and it looks fine within Substance Painter so I'm at a lost on what's going on in Toolbag. If anyone can point me in the right direction that'll be great! Thanks.
Are the renders in Toolbag not using Gloss maps? Asking because the D/N/S on the bottom suggests so, yet the materials look really nice both in Toolbag and in-game. If that's the case i'd love to see some texture sheets of any of the weapons.. :) Keep it up, these models all look amazing. :)
If you want to create assets for newer games and engines (like Unreal Engine 4, CryEngine, Unity 5.0 or Unity with Skyshop), learn PBR. http://www.marmoset.co/toolbag/learn/pbr-practice https://www.marmoset.co/toolbag/learn/pbr-theory http://www.polycount.com/forum/showthread.php?t=136390
Really appreciate your help! Your link is very helpful for understanding normal map bake! Let me consider using Toolbag. I think it's great tool for 3D art. I even know about Toolbag before you tell me! Thanks again for your help!
A little late, but thanks you both for your answers. \o/ If anyone end up here looking for the same explanation I was looking for : https://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Those two articles helped me a lot, too.
This is a
quick anatomy study I did the last couple days. Sculpted in
Zbrush and rendered in Marmoset Toolbag 4. I hope you
enjoy! Check out More on my artstation for some more views: https://www.artstation.com/artwork/VgbWy4 I was messing around a bit with the new material in Marmoset Toolbag 4. I in love with this new…
We changed up how this works for Toolbag 5. You can set the UV channel for the material in the Texture panel. If you need different maps to use different UV channels, you can do that with layered materials. There's a ton of additional flexibility in this case too, you can use blend modes to multiplity, overlay, etc…
Female Bust Course in Marmoset Toolbag by Luis David Zavala García More detail on https://www.wingfox.com/c/8350_2670_2944 Creating a female bust to render in real-time in Marmoset Toolbag, starting from scratch in ZBrush until having an attractive low-poly model to render. Software:#Maya #ZBrush #SubstancePainter
So I went ahead and started with the head first. Worked on the skin texture mainly in substance painter (although textures were baked in toolbag 4 as i get better results) Decided to set up render in toolbag 4 (will probably give UE5 a chance later date) but here is a basic real time render of the head so far.
We do not have official documentation at this time (but are working on adding tooltips to provide in-app documentation). However, we do have a variety of tutorials which you can find here: http://www.marmoset.co/toolbag/learn I would suggest starting here: http://www.marmoset.co/toolbag/learn/getting-started