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Basic Texturing Question (normal, diffuse)

Hello Polycount-users!

I feel very uncomfortable for asking this question, but does anyone know a good tutorial where the different maps get explained in detail?

I mean what is normal map, diffuse, specular etc and how to create them and what you should be aware of in order to create them.

As i always had put my hands on modelling, i really never textured, and so i decided to learn how to make a realistic and cool looking texture!

Thanks in advance for every answer!

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