Hi there, I've been trying to practice rigging, since I'm historically bad at it and have been running into some snags with the eyes. I recently went through this tutorial and figured out how to rig the pupils properly in relation to my current rig, however now there's another problem: The eyeballs won't follow the rig…
Its the Rigging thread Jeremy Ernst -- Gears of War Rigging Reel https://vimeo.com/32220149 Snappers Realtime Facial Rig https://www.youtube.com/watch?v=8qeOFibRmoo BIPEDAL RIGGING COURSE https://www.3dmotive.com/f1070 Fuse Character Creator https://www.mixamo.com/fuse Voodoo Magic, more for VFX but still worth a watch…
Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
Game studios often use two skeletons for game animations... the animator-friendly rig with all the bells and whistles (CAT, or similar), and the game-friendly rig with only the bones necessary for game export. The complex rig is setup to control the motions of the simplified rig. Animators use the complex rig to speed up…
Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
[ QUOTE ] [...]mostly because of the ability to lock feet and hand into a certain positions and I've gotten pretty good results so far[...] [/ QUOTE ] I've never understood Biped's way of handling this. There are like 3 or 4 different types of keyframes for the feet and hands. On a custom rig locking down the hands or feet…
It's been a long time since I gave back to this community ( the last time I was really here was waaaay before we had an animation section!). In all that time I've progressed technically, in my day to day jobs I've been needing to create quick and simple hybrid rigs that could be humanoid, quadrupeds or just straight up…
We'll since it looks like taunts are a thing, I'm going to go ahead and make a thread for us animators to share our rigs for others to download and experiment with. Hopefully other animators share their rigs as well! I also believe these could also be great for helping in making promotional artwork, cheers! If you would…