I'm happy I went to school even if I could have learned more and faster if I knew of Polycount U. However, as I went to a engineering/science/business focused school (Purdue University) my final project ended up being something that grew my 3D skills absolutely none at all. If I could go back to change that, I would have…
HIK isn't just about only creating human characters in only human proportions. You can define the skeleton rig to whatever proportions you like, as long as HIK as the minimum set of joints it needs to solve correctly. Same for things like legs, you can rig something like a minotaur in HIK. I accept that some would say that…
None of the people I know are willing to do so! I would love to find someone online that might be willing to and devoted to it. That way it motivates me to do more aswell! Thanks for the advice =] I've just done a page with 6 new heads on and notes. I think I see the improvements already. Might upload the image. Edit:…
Hi All, I am in the process of compiling my first modeled/sculpted/rigged charater model from 3ds Max to Source. This model is to be used as a custom "skin" to replace an existing model in a Valve Source game (L4D2) and there are a couple of little points I am confused about and would like to confirm. Node Assignment: In…
Correct me if I'm wrong, but I don't think you can have 2 root bones on one rig in unity, that doesn't really make sense to me. A character can have 2 root bones, via having 2 rigs. Another thing I've seen is 1 root and 2 hip bones. Only seen either of those done with mostly ik based animations so the state machines didn't…
To close to comfort as one would say. It is the time to take a step back and look at games as they are, they're implementing the same gore-mechanics that has been a standard in games for quite some time. Most recently we've had so much super fun decapitating and exploding the heads of orcs in shadows of mordor, the most…
@ maximumsproductions - Thanks man, and it is on purpose. I had a lot of grass in that area, and it hid way too much detail. I ended up just taking it away and liking it more. But none the less it IS odd man. If I ever get around to making a Base for it that should fix it. @ Avvi, Naturon, Texelion, stevston89 - Yea sounds…
Hey this is something I always wondered when I started doing complex embroidery, and is a result of several techniques. While this was done in the high poly sculpt back in 2013, it would make more sense to do it in Substance Painter or even as geometry in something like Houdini or Maya today. Below is a breakdown of how I…