Hey everyone! I want to create a portfolio to work as a realistic 3D Prop Artist, but I’m having a hard time deciding what kind of complex prop to make. I know I want to create something detailed and challenging, but I just can't settle on a solid idea. I’ve looked around ArtStation, but honestly, none of the complex props…
whut? I get your point. Working with your strengths is important and knowing what style lies within your capabilities. But how does that make ideas and inspirational art worhtless? It doesn't. Inspiration and a "vision" is the key to stunning and unique gameplay experience. Obviously, it should be within your teams…
Recent JRE podcast had Steven Pressfield author of "The War of Art" and "The Legend of Bagger Vance" http://youtu.be/4p3tN_iFHY0 "The War of Art" it echos every motivational thread posted on this forum. Steven Pressfield spent ~30 years writing and inspiring others before he even nailed his first book. All talked about in…
Just started a new skin, MP9 this time (i have already done a mil-spec pp-bizon, a deagle (releasing on monday) and now its time for the MP9 as a last mil-spec skin inspired mostly by the late 80s. The skin is called Burning Season. The skin is inspired by retro flame motives. I have seen some of these quite often so I…
Hey everyone I have been working on my final major project for my Masters in Game arts. Here is how the scene look right now with some of the references i have been using. I am open to any critiques that you guys may have upon the scene. Thank you!! the scene is mostly inspired from the amazing concept art from Marina…
Just want to say, there was some dope work in the video! Really inspirational, and crazy what can be pulled off by one person these days. On the polycount community stuff, i think there is a valid discussion to be had about relevance of the community, but this seems like the wrong spot for it.
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
Turn it the other way around though Greevar, with copyright and the rights for a creator to decide over the distribution of his games we've had a flourishing games industry that has encouraged and pushed for creativity for over 30 years now, creativity flourished under these scenarios. Copyright doesn't mean the banishment…
Hey Polycount, I'm currently finishing up this model of Red Hulk inspired by Joe Mad's Red Hulk featured in the comic avenging Spider-Man. Looking for some critique on this model, I really want to take my work to a higher level. Any comments or critique are welcome. Also I created a twitter page dedicated to my work, and…
I was looking through my "Monsturo - Art of Carlos Huante" book for some inspiration when I got to the end and read something in the afterword that I think fits well into this thread. I quote: " ... It's what what we do after knowing these things that makes us either a cynical, miserable husk of a person, or a strong, self…