Hey guys. I could really use a bit of guidance here. So I'm working on modeling this concept for my student portfolio and I'm having a hard time understanding the functionality of the character. Concept: Btw the end result I'm looking for is a lowpoly character, possible found in the Overwatch universe. Here are the parts…
Shadows in darkness is looking to hire. If your interested and you meet our requirements send your resume at info@shadowsindarkness.com Game UI Designer You will work within the established technical and design specifications. The UI designer is expected to analyze and design the layout and architecture for a user friendly…
Hey everyone! The small team over at Bohica Studios, http://www.bohicastudios.com, has finally come out of hiding and is looking to expand operations for preproduction on the UT2k7 total conversion "Talon 1-5." We currently have eight highly dedicated and ambitious developers and are looking to recruit a new generation of…
This article actually made me laugh, not due to any perceived comedy, but simply because these situation were just so ridiculous, and strange. True but in that 'life is stranger than fiction' way. I'm simply amazed that anyone is singled out for their age - male or female. I'm double amazed that anyone was surprised that…
Ouch, seems a bit harsh. I mean I understand that it is important to have a good underlying structure to your characters, but if you can't create something completely fictional within the game world then we as designers are going to get stuck in a rut of cookie-cutter art our whole career. Now don't get me wrong, I do see…
Authoring wise - they're just textures... With unreal they work fine on current gen consoles and were usable on PS4/xbone but you had to be very careful how you schedule updates due to a lack of memory bandwidth. Outside of unreal the tech is called sampler feedback and depends on direct storage (and I think bindless…
https://www.artstation.com/artwork/qJNJE2 The rainy night in the corridor of the Resident Evil Opera House in my fantasy is another huge project. I hope I can complete it smoothly. . . As early as 2021, I made the lobby part. At that time, I basically made assets according to the specifications of UE5. Now I have time to…
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…