I'm trying to export my high poly model from zbrush that I assigned colors to my subtools so I can bake out a color ID map from Toolbag 3. Whenever I import my FBX into TB3, none of the colors import with it. The colors are all assigned to certain subtools within zbrush by selecting the subtool and filling it with a color.…
For one of my class assignments, I had to model and texture an antique Schoenner "Dribbler" live steam engine locomotive (ref 1) (ref 2). Any thoughts on what I did well, what I can do to improve, etc? This asset was modeled in Autodesk Maya, and textured and rendered in Substance 3D Painter.
As for the second part, here's example dotnet textbox: try destroyDialog test catch()rollout test " .NET Textbox" width:180 height:180( dotNetControl dncText "System.Windows.Forms.Textbox" width:175 height:170 align:#center on test open do ( dncText.Font = dotNetObject "System.Drawing.Font" "MS Sans Serif" 8 ((dotNetClass…
As far as I know, out of range curves don't work with biped's normal controllers but it will work on sub-animation controllers, which is probably useless for what you want, unless you want to do all of your animation on the sub-animation controllers... I wouldn't recommend that, I haven't ever tried it. But just incase you…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
Yeah. I feel that honouring a deadline is one of the most important work skills for a someone who wants to be a professional, whether I aim to be in a studio or a freelancer. If I can make beautiful models but it takes twice me as long as another person who makes equally good work, I'm not an appealing employee or…
Its a static piece as part of a University assignment that's not going to go past this stage unless I go back to it over summer. As for the tracks, the assignment document states everything needs to be on one sheet. I found it difficult to model certain parts of the tank, as there is lots of variants and they often had…
Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…
In 3ds Max Open "Render Setup" [F10] Panel "Common", rollout "Assign Renderer", set "mental ray Renderer" Open "Material Editor" [m] Select a square material slot Select a new material type by pressing the button on the right of the material name, the default is "Standard" In the Material/Map Browser Dialog GroupBox…
Linking it back to the world will allow you to animate the object by its self. Make sure you're using the actual animation constraint, not the select and link tool which will set permanent links that can not be undone during animation. Click the hat, click Animation > Constraints > Link Constraint. (Or assign it via the…