Hi I am sculpting inside Zbrush and have my models head and neck separate from the body yet the border between them are flush and I don't want it to move during sculpting. is there a way to to freeze border edges or do I have to just mask it and get over myself!
Hello, I'm having this problem when I connect those edges and a weird polygon is created. Backface culling is on so you can see that the normals are fine. What is it and how can I fix it? :(
My edge decals aren't matching the color of the material underneath. Its set up using Deferred Decal, Translucent, Default Lit. It looks ok and correct with certain light hitting it, but most of the time it looks like this and is always darker than the material its sitting on top of. Using UE4 and have deferred decals…
When it comes to HP Hard Surface Models, is the best approach to creating edge loops for support and beveling after you model each piece or at the end when the entire model is complete. ZBrush also has a crease feature, but it doesn't give you much control of everything. And one more quick question, do you think creating…
Hello guys. I'm trying to make a simple material with a black contour effect for my current project, something like this: I've followed many tutorials in the web, I also have tried to copy the material "M_PostProcess_Base_Inst" (I think that is the material with edge contour) found in the UE4 "Stylized Showcase", and put…
I am totally dig'n this guy! I would make a crit though, I know you are going for an organic feel with the metal, but it's starting to get muddy around the edges of the plates, and the depth/thickness of the plates is getting lost, I did a quick paintover to help explain.. Original: Edgy:
guys, im getting jagged border edges in all of my normals. i tried all kind of AA filters, global SS settings. I know thay i can render double, then down size it, but i wish to know why this is happening. Only those borders are getting jagged, everyelse looks fine.
hey guys! I have a problem with zbrush, when trimming/sculpting certain edges on certain sides of my mesh. And it is annoying as hell! See screenshot. Tried to find stuff about this on the webs, but no luck. So i thought i should ask here if anybody knows about this too and maybe knows what the problem is. thx in advance…