Hi there Polycount!!!! Been a long while since I've posted anything, and even longer since I've posted any relevant work. However, I just moved to Seattle, and am working on 3D Assets again while attending FuturePoly (Awesome btw), So I figured I'd get a WIP post going for this Coke Machine I'm working on. That being said,…
http://blogs.barrons.com/techtraderdaily/2012/12/19/thqi-halted-for-news/?mod=yahoobarrons http://www.businesswire.com/news/home/20121219006384/en/THQ-Secures-Asset-Purchase-Agreement-Affiliates-Clearlake We have incredible, creative talent here at THQ. We look forward to partnering with experienced investors for a new…
Just wondering if anyone has a favorite setting out there for favorite pens and pencil tools out there for Painter. Me Blender Grainy Water opacity 80 grain 80 resat 0 bleed 100 jitter 0 change another to op 100 grain 15 resat 49 bleed 49 jitter 0 Pens Scratchboard tool (personally I use this for a pencil as it is much…
I just assumed as long as it's been that dx11 was being rolled in. I suppose it's a hard beast to implement with reasonable stability. I was sure looking forward to an alternative to tinker around with. :( http://www.crydev.net/viewtopic.php?f=328&t=84401 [ame="…
Hey fellow Polycounters, I was wondering if you could help me out with a little dilemma that I am having please? I brought a GTX 560 so that I could use the DX11 features in UDK, however, just 5 months down the line the bloody thing has broken and I am in the process of the RMA procedures. I need suggestions for a cheap…
I decided to take part in weekly cg challenge, subject is 'steampunk device', Not sure if this have steampunk look. It's still early work in progress though :) Critique is very welcome
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
Hey everyone! Welcome one and all to the 81st Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…