Hey ! @Tiros Hi and thanks for sharing with me your point of view.Yes, it would be interesting to avoid this straight line on the roof. @EzMeow Yup, you right ! i started from the roof ... Can i save some tris by using only 6 edges cylinders on the edge of the roof ? It would look too much low poly, no ? Actualy, i'm using…
Thanks EarthQuake that is a big difference. If i can afford it now i will get the i7 2600k and if not maybe it will go down in price in 6 months or so. I have 4gb right now and is too little for udk and zbrush these days i think. Just want 16gb ram soon. I am torn going with ati or waiting out nvidia 600 cards and hoping…
light/Armored/bio/building/massive/whatever doesn't affect anything unless the units attack says +6 damage bio, or whatever. Armor is a point system, some units have armor already, and you can upgrade armor. 4 armor would means each attack gets -6 taken off of it. So lets say a zergling is attacking it, it'd barely do any…
Just keep in mind how much desk room you have, though. My first tablet was an Aiptek 6 x8 but I had a small desk to use it and it was a pain for two reasons, it was crap, and it was too big for the damn desk as well. If you have a tight space to work at maybe the 4 x5 would be a good fit. The 6 x8 seems to be ideal from…
Hey man, couple of crit's and comments. I would ditch the zombie, it is the weakest piece in your portfolio. I agree with gamedev, try using using less poly's and really optimizing your existing geometry. I was also looking at your texture sizes, and from what I understood, you are using 6 - 2048 maps just for that…
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…
Hi guys, this may be a weird question, but hopefully someone will know the answer or let me know that I'm asking a wrong question :) So let's say I have this cubemap that has 6 images in it, side by side, resolution of 1536x256. What should be the exact uvw coords (in 3dsmax) of a cube so that it displays the cube map…
Hey dudes, Looks like sony finally decided to show some screens of one of the 5 DLC maps for Socom: Confrontation I worked on here at BSG in collaboration with Slant 6. This map is Vigilance, a remake of a socom 2 map from the ps2. I was responsible for half the buildings, textures , and the canal down the center with the…
Maya for Beginners: Modelling in Maya Tutorial by MIKA Animation Part 1: https://www.youtube.com/watch?v=FCK8...LAd74RMuNL02q1 Part 2: https://www.youtube.com/watch?v=dCbz...LAd74RMuNL02q1 Part 3: https://www.youtube.com/watch?v=CNqo...LAd74RMuNL02q1 Part 4: https://www.youtube.com/watch?v=tRMW...NL02q1&index=4 Part 5:…
Hello. I wanted to ask how can I expand my decal library ? I have seen many people creating really great textures using a lot of decals. I am talking about leak, smooths, wear decals etc. They had really big pictures that containd for example set of 6 on 6 diffrent smooths/worn decals. My question is, how can you create…