Hey dudes,
Looks like sony finally decided to show some screens of one of the 5 DLC maps for Socom: Confrontation I worked on here at BSG in collaboration with Slant 6.
This map is Vigilance, a remake of a socom 2 map from the ps2. I was responsible for half the buildings, textures , and the canal down the center with the destroyed bridge. textures are 512 or 1024 max.
Another artists here tackeled the other half of the buildings/textures, while another (quasar) handled the terrain. this is a fairly massive map and was really fun to work on. Ill post some screens of the other levels as they are released.
Also the dudes at slant 6 handled the lighting, FX, placed some props like the car and those flaming barrel cover pieces. so take a peep!
![vig01.JPG](http://www.pixel-masher.com/images/Socom/vig01.JPG)
![vig02.JPG](http://www.pixel-masher.com/images/Socom/vig02.JPG)
![vig03.JPG](http://www.pixel-masher.com/images/Socom/vig03.JPG)
![vig04.JPG](http://www.pixel-masher.com/images/Socom/vig04.JPG)
![vig05.JPG](http://www.pixel-masher.com/images/Socom/vig05.JPG)
Replies
If I might ask, how much tris do you have in a typical scene? If I recall correctly you are using an in-house made engine, am I right? I would love to know how it compares to the other engines I had a chance to play around with.
EDIT: Never mind. Its for a PS3 lol.
My hopes were raised then dashed against a stone. Well done!
Great work PixelMasher, the level looks cool to me. A tad monochrome, but it's a nice atmosphere.
niiice:P