Hello I am BlueWolf72 and the leader for the project Brawl. We are looking to fill one last position or positions. Modeler/animator/mesh/skin/ and the ability to make the models MDL for the HL2 format for the mod. Please own HL2 and most of all have the time to help. I love the offers we are getting from other forums but…
Hey guys! working on this for the past few weeks. Need some feedback with it. The pants were done in MD5 and zbrush, everything else was done in zbrush/maya. Im using the Quixel Suite to texture. How does it look? Jacket and backpack kit is coming next!
Hi, This might have already been posted but I searched around for a bit and was unable to find and of the character models for TF2. I tried getting them myself from the game files but Cannon Folders MDL compiler crashed every time. If anyone has some suggestions on either fixing my problem or would be able to send me the…
I heard someone refer to MD2 files as having "baked" animation. Now I have no knowledge of rigged animation, but I can only assume that baked animation means that there are complete lists of vertex positions per frame, basically rendering the bones redundant, so you'd only have to import the vertex positions, and not the…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hi there! We're from BlueWave Studios, right now developing the non comercial 3d Rpg game 2317 Primal Chaos, under Blitz 3d. We need modellers/people capable of creating and animating 3d low poly models ( .MD2 , .X or .3ds ) from sketches and conceptual art. Here are some examples of our work For some more eye candy, info…
Hi all, I thought that with the increasing number of engines and standalone apps availlable it would be nice to a thread here where we could gather the different methods we use to preview lit normalmaps in realtime (renders banned!). Obviously in-engine solutions are always the best for studio work but I am mostly thinking…
hought I'd pimp my latest model/texture. I remade the fiend/demon from quake 1, mainly as a mudbox exercise, pretty happy how it turned out. The skin detail was a photoshop/nvtool normal based off the texture overlayed. No moneyshot yet just max lit. I'll attempt to animate it and export to md3 at some stage so I can stick…
Hello, So I've been trying to get some models into source, more specifically L4D2. I've been able to use milkshape to get my reference, phys and sequence .smds and have my vtf and vmts. I'm just having issues compiling them into an mdl. Is there any recent tutorials on how to do this, it would be nice if it was…
We are seeking additional 3D and texture artists: Formats Static meshes: .lwo or .ase Animated meshes: .md5mesh/.md5anim (natively converts .mb files) Textures: .tga and optionally .dds, local/height/specular/diffuse Budgets We are developing with 2007 hardware in mind, and a possible migration to ET:QW for the megatexture…