So this is my first post here :) hoping for some crit on a project I'm working on for university. The brief is to make a 360 room environment in UE4. I've chosen to do the prison from The Walking Dead, here's where I'm up to with it so far:
Finally got around to finishing up my latest in UE4! The Albert Manor This once prestigious family house, The Albert Manor, sits in the center of the now flooded badlands. Cannibals, soothsayers, and cultists now possess and control these plains. Few now venture close for fear of what evils and old world horrors that lurk…
Hello Polycount. This is my first environment using UE4 since moving on from UDK. I have reach the point where I am happy with it enough to show on here. I would like to ask for feedback to fix or change any issues before I upload this to my portfolio. Don't be shy. Any feedback you can provide be it positive or…
Hey Warren, I've definitely considered moving to UE4, it's been itching me since the release. I've been gathering information about UE4 and PBR and getting more comfortable with the idea of moving over. Also it's early enough in production so it still could happen!
Hey all, I've been working on a scene to get to grips with UE4 for my portfolio. I'm remaking the toilet from the start of Silent Hill 2. (I couldn't quite figure out screenshots,so sorry about the gizmo) All critique is welcome :)
Set up my blockout scene in UE4, and started making the first assets. Quick marmoset renders: UE4 Scene: Did not do much lighting yet, gonna start that once I finished most of the assets.
Hey guys, wanted to show a little game that we did in 3 days time for the November Game Jam over at the UE4 forums. I was as one of the 3D Artist for this game and some basic animations, let me know what you guys think, thank you. Contest winners will be announced on the 20th, hope you enjoy :) . List of Team Members:…
*EDIT* THIS IS MY LATEST UPDATE: My hand in for this project is in two days, so I am calling this done and getting everything ready for handing in. Most things still need a second texture pass, which I'll do when I come back to this project in about a month, once I finish my other uni assignments. ORIGINAL POST: Hi guys,…
Hiya Polycount! Our class' UE4 mod project is nearing its end. Any suggestions and critiques would be great c: [Edit] It just occurred to me that we never actually shared the final product with you guys! Here's the video our class made, thanks for all the help! http://vimeo.com/102967202 [/Edit]
Hi polycount! Now I’m creating an outdoor scene in UE4 This is what I’ve made for now. My next step will be creating of lights to make a night light model. I have a problem whith antialiasing For now I have to solve this issue by creating a model whith alpha textures or looking for another antialiasing algorithm. CCW!