i am getting this problem while baking and i tried harden/soften edges in maya but still this reflection(i don't know what to call them) keeps appearing . uv
The artist will create only one section of the helmet. Then make UVs for it. Then duplicate those UV'd triangles to make the whole helmet. The duplicated sections of the helmet all use the same initial UV space. So then when you paint the single helmet-section of texture, it shows across the whole helmet. You can try this…
This might help: http://docs.unity3d.com/Manual/script-EdgeDetectEffectNormals.html Edge detection like this is typically called Sobel Edge Detection. As for the hard coloring and dithering, that's a whole other topic. :)
Hi guys, so there is a one line MEL command in maya that lets you select every n edge. It was on this forum if I remember right, but now I can't find it. I know that in the bonus tools I can do that, but in this case tha command itself would be more handy. Thanks.
I am not sure if anyone have talked about this but, I was just surfing through youtube and came across this: [ame=" https://www.youtube.com/watch?v=6KDy0_roztQ&feature=related"]Hexen : Edge of Chaos HD Gameplay video - YouTube[/ame] A fan made version of Hexen. Has anyone tried this?
I loved Mirror's Edge, it sucks to see it being sold for next to nothing. I'd buy any Mirrors Edge game, and any game made by that studio in a heartbeat :D
I came across a tutorial on here a while ago that I cant seem to find. Basically it was a PDF showing how to create nice beveled/smooth edges in ZBrush pretty fast right from Maya. I think it had to do with using Polish? I cant seem to find it anywhere though. Thanks
Hi guys ! I'm not a technical guy ... I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects. Look on picture: Without skydome : With Skydome : There is a special parameter in the material effect ? If someone want a screenshot of anything, tell me ... Thank…