If you feel like youre not getting anything done then you need to take a step back and really look at how youre spending your time. How much of it do you REALLY spend working? Are you REALLY interested in working on stuff? If you are really interested and if you're with family and its not a bad situation, dont be in such a…
Yeah generally agreeing with everything Artifice says here, i'll sum it up plus add a bit more: Get 2600 instead of 2600K Get a cheaper motherboard that supports your cpu, avoid large motherboards with a bunch of expansion ports and fancy overclocking features, a micro-atx board with minimal features is plenty these days I…
Adam I used to sleep very little when I was getting my degree, especially during finals. The funniest one had to be when I was working on my Senior Studio Game Design project with my friend and I was also rendering things for my Advance Game Design class, maybe it was the other way around. At any rate, my friend was doing…
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
You could also use a base mesh and focus on detailing, from my consultation with senior artists they are okay with using base meshes for portfolios. There's also more emphasis on the high poly since automation takes care of a lot of the process to make models game ready. And a greater focus on hair which is challenging to…
Hi folks! Let me share a project I've been working on all of last year: Tapacron is an epic pixel art chronicle where everyone can participate. The project is ad-free and non-commercial, purely for art. The goal is to create a pixel art chronicle over decades, capturing popular events, persons and memes. How it works: 🔹…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
Yeah I just remembered the 30% thing talking to a friend on facebook. These where my (incredibly) rough guesses on how profitable this would be for an indie microstudio:I just remembered that apple takes a 30% cut on the app store. Which means if you sell a game at $10, you get about 5.25 back. I guess it depends on your…