This is my blockout so far :D Edit: I have finished the high poly. I don't think I will make a pass on zbrush, the subd model looks good enough for the bake. What do you guys think?
Brush won't sculpt through another subtool ( video attached ), how to fix this without turning on transparency? Thanks. https://my.mixtape.moe/bpbehb.mp4
Zbrush's interface is unique, yeah, but you can avoid most of it and focus on just the 3D sculpting tools. Those are ridiculously easy, and only require a handful of commands/keyboard shortcuts. The basic sculpting workflow is simple -> general to specific. There are some special brushes, but like in Photohsop you can get…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
Hello, With DragRect stroke if the brush size is big this is what usually happens, Front of the model Back of the model Is there a way to prevent the back side being affected like that?
I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…