Hey Polycounters! Lately I had to do a lot of UV work and I'm not quite satisfied with my workflow. Usually I start with making my cuts and sews and then unfolding the model. If needed, I fix some shells and then let Maya Layout the whole thing. DONE. But at this point I've ran into 2 problems: * If I am working with…
You have mis-read my post. I was only talking about UV element selection, as you said in your original post. My point had nothing to do with the Editable Poly "select by element" mode which you reach by pressing 5. I was talking about selecting by UV element directly on a mesh. No need for the UV editor to do this in Maya,…
If there is one thing I miss after switching from Maya to Blender: I can't easily unwrap non-rectangle uv shell into it's native shape, it's always a bit off. For example, say I have a simple drawer: I try to mark seam around the front panel and unwrap: This is what I get: It's similar result for the back of drawer: AFAIK,…
There's more to selling art than just selling copies or taking donations. If people don't think it's worth the money to buy the game, sell them something they will pay for using the game as a reason to buy it. And for the fans/customer/whathaveyou want to give more, then offer them something more in return. For example:…
Hello Summoners, To begin this topic, i would like to say this is my first attempt on a contest. I'm also very new to VFX in general as i've been really intrested in this only 2 weeks ago, i've been messing arround enough with all the tool that gave me Unity and decided it was time to work on something somewhat bigger. For…
Hello Summoners, To begin this topic, i would like to say this is my first attempt on a contest. I'm also very new to VFX in general as i've been really intrested in this only 2 weeks ago, i've been messing arround enough with all the tool that gave me Unity and decided it was time to work on something somewhat bigger. For…
@barnesy yes its all done in zbrush and i use a mix of alot of different techniches. most of the external shells are built by 1. sculpting a loose sketch of the shapes 2. retopo over it to get a clean topology to use creases on the edges 3. add details to the shells with zmodeler and 4. dynamesh the shell to add surface…
dont feed him for a while before the ride. yes he'll be hungry. it'll be ok. also talk to you vet, you can get some kitty downers for it that will keep him restful/outcold for alot of the trip. and yes the cat will probably soil in the crate... get used to the idea now as there isnt any way around it. dont put his everyday…
Hi everybody! I've got the issue with triangles showing on the model after baking high poly to low poly. I try to bake the model in Substance Painter, and in the viewport everything seems to be ok, but in Iray the triangles are visible. I found a similar issue in this topic: Triangles showing on bake/normal map and tried…