Project For my Uni module, we had to present 3 different designs of a mech based on a concept art and then choose one of them and model it. After some searching I decided to go with a concept art by Jakub Rozalski. The mech is the PZM-7 Śmiały which is going to appear on an upcoming strategy video game called Iron Harvest…
Hi so I would like to know what is the best way to texture these walls so it could be used in a game? I have couple "theories" on how it should be made and I would like to know what would be the right or best way. Mind me that I haven't actually done this kinda of texturing before and these are based on all the tutorials…
Recently, a coworker posed a question to me: "How do you pass the player position to a material in UDK?" "Well, couldn't you just use the CameraWorldPosition node? The player and the camera are so close together the effect should be enough, right?" replied I. "That could work, but I want to do a far-back third-person…
So this one touches on areas I'm not all that familiar with working on- namely character modeling and organic/decaying structures. I can wing the zbrush chracter sculpt, but the texturing and modeling the pillars I know I'm going to have problems with. Does anyone know of any tutorials on how the workflow goes for modeling…
Thanks @gfelton! Amnesia never even crossed my mind, but since it's both set in older decaying buildings, I guess I should have looked at more of their work! I had some time to make a few high polys and bakes, so here's the scene with some of the proxies replaced by meshes with AO and Normals. The filler mesh for the carts…
i think you've done a great job with the lighting and composition, and most of the robot has been worked up to a nice level. the head seems really distracting, though--there seems to be some blood in there, is it like a decayed human skull or something? or just an amorphous hunk of robot head? i think the piece would be a…
I agree about the suns shaft, your lighting doesn't really look strong enough for the light beams to be there. Another thing is that it seems to falloff way to early. The light as travelled millions of miles from the sun and seems to be decaying in just a few feet. Id suggest making the scene brighter and changing the…
Sorry for the delay getting back to everyone, we've been super busy at work and im struggling to find the time to post :D . At least on that front, Gamescom is this week and we've been able to show off the multiplayer for Crysis 3. Check it out! [ame=" https://www.youtube.com/watch?v=xpgm1AlTFFg"]Crysis 3 @ gamescom -…
You're cluttering of objects is fantastic, really nice job. I would love to see the basement flooded a bit more, maybe to like a thigh/waist high level, really sell all that debris floating around in the water. You could take it a step further with some burst pipes to give a sense of story. It would also keep you from…
I added some decay to the bamboo at the ends of the model. I know the yellow draws the eyes to the ends but it just makes fighting with brewmaster harder! Comments? I still need help figuring out the problem with my huskar item. I tried both clients dota 2 beta and dota 2 test the problem still occurs (Different colors at…