Hi, In Cyberpunk 2077 how do you think they did this effect for the cybernetic implants. Is it in a decal? or is there some clever UV placement? or is there some other witchcraft going on? I understand its still under NDA so I'm happy with a guess. Here is the effect on the following link - https://youtu.be/BO8lX3hDU30?t=39
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Some resolution to this problem, but coming from a plugin. I am using this alternative windows explorer here : https://files.community/ Among other things, it has a copy as path command that paste into maya as a readable format. Did not get the plugin for this exact reason, however it solves this problem so I just mention…
I (programmer in Unreal Engine) would like to cooperate to make game asset packs that also have functionality and can be used out of the box by the customers or easy modified and adapted. For the design and modeling of the assets I am looking for a versatile artist that is able to do concept-art and build models in…
I've always been curious as to how I'll react when I get that first break into the industry, so I'm curious what it was like for you guys who currently work in the industry. Were you self taught or went to college, and how did it feel when all of your hard work finally paid off? Thanks!
Thats not how it works What of the shading did you already accomplish, which parts do you struggle with? What methods did you use and didnt work as anticipated?
I have a rig made for my models body, but I want to use Blend shapes for the face, I also want to add a few more detailed parts to the model ( outer eye level and a few bits that did'nt stick right) Can anyone send me in the right direction here?
Hello everyone! o7 I hope this is the right section to post this in and I'm sorry for any grammar mistakes 😅. Soo... I've been having a problem for some time which leaves me quite restless and I think hearing some of your thoughts/ideas/experiences could help me. Last year I finally got into my dream university and I am…
3dmotive has dropped us a line that they have a new UDK tutorial DVD to add to their vault of professional training videos. Ryan James Smith is the one you'll be listening to as he explains and shows you the deeper secrets of mesh painting in the UDK editor. In this video we'll take an advanced look at UDK's mesh painting…