Hey guys been suggested by a person to come to Polycount for some advice on how to UV. I've tried several methods on how to uv this character without making the seams too visible. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. Haven't tried Mari may consider…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Hi Obviously, this depends on the project/game/scope/requirements etc. but what is a good maximum amount of UV sets for a character to have? I mean, with the Arthur Morgan model I have from RDR2, he has roughly around 19-20. Literally one texture set per object/accessory/item of clothing. My current character I'm working…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
On one hand it looks very nice. Do whatever looks good and speeds up your workflow right? On the other it looks like it would be hard to get good mask in order to blend it with other materials and doesn't demonstrate any knowledge of materials like procedural do. Do you use Photogrammy for your personal work, and if you…
There are 6 billion people in the world. Some have the same name. Many groups do the same thing. Perhaps you need to not think about things so trivial and actually live a little and think a little less about such common matters. I deserve a medal for not swearing profusely. I didn't hit nobody.
Hello! I am working on being a concept artist and a 2D/3D Environmental artist. Been drawing hardcore since 2010.After years of drawing sub par fan art I decided to hone my hand?I've recently been Drawing weapons and planning out the structure of worlds be that in video games or movies. For the past few weeks I've been…
I get really wacky results + no self shadowing as in your results. For now it´s just a video since I obviously have done something wrong !? (previewed ingame) https://www.youtube.com/watch?v=Wvr2AYAcr6g Mari 7.0v1. Is there even a gltf exporter in Mari? Hard edges are visible on the hard mesh. Toolbag 4.06; Spheres look…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…